Contact: dutch@pacsatpost.com

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    attempting to look serious


Dutch
-3D Animation And Motion Graphics

Broadcast 3D motion graphics designer, jeeze that's a mouthful. More simply put, I'm the graphics guy at PACSAT Post.

I'm big into Maya and have been using it since 2000. I've been glued to our Autodesk Smoke system since my first day here and often find myself gobsmacked by the beauty of the images it can make. As you'd figure with these two killer toolsets my headspace is practically all about 3D and I can say without reservation, that there's not a facility for 100 miles with this level of 3D animation and compositing firepower, or a more passionate artist who gets to wield them.

Personally, I am a study in contrasts. I'm part artist, part technician, part computer whiz, part wide eyed newbie. I'm a recovering professional jazz musician, collector of antiquarian books & modern design. Did I mention that I'm known by two names?

Beyond my Gemini nature, one thing remains constant: I love to make stuff.

In art school I became obsessed with sculpture and painting and I continue to carve in marble, wood and work in oil. I've been using computers to make images since I was in junior high. Actually, since I learned to coax a few pixels around on my Commodore 64. I was in love with my Amiga (with a coveted Video Toaster, oh yeah), my ST, my SGI Indigo2 and a host of Macs going back to the Mac Classic. Making images on the computer has become second nature.

When I first started making broadcast material in the early '90s, I got a real charge out of seeing my things on the air. Since that time I've made everything from retail and image spots to training and corporate comm. My clients have ranged from public to private sector, from long trusted advertising firms to scrappy two person micro-ad agencies, from mom-an-pops to multi-national conglomerates. I've made savvy, sour, sexy, sacchrine, serious, sanctimonious, silly, salubrious and sinister things for said clients and have enjoyed practically every minute of it. Now, what most deeply satisfies is not necessarily seeing a piece on the air, but when I've brought an idea to life and the client says: "Wow! I love it."

So, like, when are gonna get together and make some great stuff?